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Tieth

Directing, Editing, Keyframe Animation, Layout

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Tieth was one of the short films I made during my time at IADT. This was a section from a larger collection about silly or mundane addictions so we had the idea of a character eating inedible objects. I was director animator and layout on this scene.

Active Consent, Bystander Story

Editor, Storyboard, Animation Director, Animator

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Active consent was a fantastic experience in learning to work under harsh limitations. A client tasked us with providing an animation to a story about active consent. The animation was primarily done in TVpaint due to our collective familiarity with it though a vector based program such as toonboom would certainly be preferable now. Still there was a lot of interesting problem solving in getting the production completed. Artistically the choices in simplicity and roughness were to provide a more fluid experience and reduce the need for clean up on the project. I enjoyed figuring out how the shots should link together without any cuts and while certain parts of this film need another pass for sure I'm very happy with the work I did on it.

Bones

Traditional Animation done for a game cut scene, alas the cutscenes were scrapped midway through development, still really happy with this little bit of animation!

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Ground Control

This short film was done as a technical exploration into 3D software, specifically Blender. The integration of 2D and 3D elements and the utilisation of modern software is something that interests me as a filmmaker.

K6BD

Some of the animation done for my final year project, a proof of concept adaptation of the comic Kill 6 Billion Demons by Tom Parkinson-Morgan

Bits and Bobs

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